Charms
What each charm does and how many charm points it costs.
Completing a bestiary entry grants charm points. Each charm goes on one creature only, each creature takes one charm, only completed entries can receive one, and charms never work against bosses.
Charm points by difficulty
| Difficulty | Kills | Charm points |
|---|---|---|
| Harmless | 5,000 | 1 |
| Trivial | 15,000 | 5 |
| Easy | 25,000 | 15 |
| Medium | 40,000 | 25 |
| Hard | 50,000 | 50 |
| Challenging | 60,000 | 100 |
Offensive
WoundYour attacks have a 4% chance to deal 5% of the creature's initial hit points as physical damage.30
· Removal cost: 300 gold
EnflameYour attacks have a 4% chance to deal 5% of the creature's initial hit points as fire damage.40
· Removal cost: 400 gold
PoisonYour attacks have a 4% chance to deal 5% of the creature's initial hit points as earth damage.30
· Removal cost: 300 gold
FreezeYour attacks have a 4% chance to deal 5% of the creature's initial hit points as ice damage.40
· Removal cost: 400 gold
ZapYour attacks have a 4% chance to deal 5% of the creature's initial hit points as energy damage.40
· Removal cost: 400 gold
CurseYour attacks have a 4% chance to deal 5% of the creature's initial hit points as death damage.40
· Removal cost: 400 gold
Divine WrathYour attacks have a 4% chance to deal 5% of the creature's initial hit points as holy damage.60
· Removal cost: 600 gold
OverpowerYour attacks have a 4% chance to deal physical damage equal to 10% of your maximum hit points.80
· Removal cost: 800 gold
CarnageWhen the creature dies, it has a 20% chance to explode, dealing 25% of its initial hit points as physical damage to the creatures around it.80
· Removal cost: 800 gold
Defensive
CrippleYour attacks have a 6% chance to cripple the creature, slowing it by 50% for 4 seconds.20
· Removal cost: 200 gold
DodgeYou have a 10% chance to dodge the creature's attacks completely.30
· Removal cost: 300 gold
ParryWhen the creature hurts you, there is a 12% chance to reflect 3 times the damage back to it.50
· Removal cost: 500 gold
NumbWhen the creature hurts you, there is a 15% chance to paralyse it for 3 seconds (elites: 1 second).20
· Removal cost: 200 gold
Adrenaline BurstWhen the creature hurts you, there is a 20% chance to move 30% faster for 4 seconds.20
· Removal cost: 200 gold
Passive
Low BlowCritical hit chance +8% against the creature.80
· Removal cost: 800 gold
Savage BlowCritical damage +40% against the creature.80
· Removal cost: 800 gold
Vampiric Embrace1.5% of the damage you deal to the creature heals you.60
· Removal cost: 600 gold
Void's Call2% of the damage you deal to the creature restores your mana.50
· Removal cost: 500 gold
GutThe creature drops gold, hams and runes 2 times as often.40
· Removal cost: 400 gold
