Beyond the hunt
What you earn in a hunt stays with your account: the vocation level, skills, gold, loot and the Bestiary. This guide walks through what exists outside the hunt.
Level and Wheel of Destiny
Section titled “Level and Wheel of Destiny”Like Tibia characters, each vocation has its own level, which only rises with the experience of the hunts played with it (the hunt’s experience counts even when you die, and then the death penalty applies). Every level grants 1 point for that vocation’s Wheel of Destiny, spread across its 4 domains.
The points spent in the domains unlock the vocation’s Revelations, which change spells and mechanics. The last one is the Avatar, which awakens on its own when your hit points drop below 35%. Each vocation’s page lists its revelations and how many points each one asks for.
King Tibianus’ promotion strengthens the vocation’s mechanic and opens one more spell slot; the requirements are on the vocation’s page.
Temple of Thais
Section titled “Temple of Thais”- Blessings are Tibia’s: each character buys its own, and all of them are lost on death. The price rises with the level.
- Offerings are the account’s permanent improvements, dedicated to Tibia’s gods.
Death penalty
Section titled “Death penalty”Only when the character dies; winning or leaving through Logout costs nothing.
- The character loses 10% of its experience or, when that is less, (level + 50)% of one level’s experience. The promotion removes 30% of that and each blessing 8%.
- Without the 5 regular blessings, each equipped item has a 10% chance to drop (each regular one removes 2 points), and the backpack stays with the body: the hunt’s loot and the leftover supplies. Coins are kept.
- Up to level 20, the Adventurer’s Blessing protects you for free, like the 5 regular ones.
- Losing levels does not undo the Wheel: the points spent stay, and new ones only come back with the levels.
- What counts is how the character entered the hunt: blessings bought or equipment swapped in the middle of it do not change the penalty.
The Daily Hunt has no penalty.
Xodet’s Magic Shop
Section titled “Xodet’s Magic Shop”The NPC’s trade window. Buy sells mana potions and runes (some runes are unlocked by achievements). Sell buys creature products and the depot equipment nobody is wearing. A new account starts with a few mana potions and great fireballs.
During the hunt, the Hunt Analyser shows experience, loot, supplies and the balance live (green is profit, red is loss). The end of the hunt shows the summary, and the Hunting Log keeps the balance of each hunt.
Skills and the Training Room
Section titled “Skills and the Training Room”Magic Level, Sword, Distance, Fist and Shielding are saved per vocation. The curve is exponential, as in Tibia: each level costs 10% more than the previous one.
In the Training Room, exercise weapons bought with gold train a chosen skill on the exercise dummy, at the vocation’s training pace. Training is AFK, but with the game open: it counts on any menu screen, and the time with the game closed does not. Starting a hunt takes the character off the dummy; leftover charges are kept.
Depot and equipment
Section titled “Depot and equipment”The depot keeps everything of the account: the equipment and weapons that bosses leave (each worn by one character at a time), runes and potions, and creature products. Equipment is rare: not every boss leaves one, and some items only come from specific bosses. Each item’s page says where it comes from.
Below sits each character’s hunt backpack: the 3 runes and the potion, how many to take, the mana % at which the potion is used and the group size for area runes.
Imbuing
Section titled “Imbuing”Anyone can imbue the Basic and Intricate levels; Powerful needs the Imbuing Shrine, from the Store, placed in your house. Each imbuement asks for astral sources (creature products) and gold, and lasts a few hours that only pass while hunting with the item equipped. It never fails, and removing an imbuement is free. The recipes and effects are in Imbuements.
Bestiary, Charms and the Cyclopedia
Section titled “Bestiary, Charms and the Cyclopedia”Kills of each creature belong to the account: all vocations add up. Each bestiary entry has 3 stages, and completing one grants charm points, which unlock the charms.
The Cyclopedia brings together achievements, statistics, the Bestiary, the Charms and the Bosstiary (once defeated, a boss shows the equipment only it leaves, as a silhouette until the item drops for the first time).
Hunting grounds
Section titled “Hunting grounds”The main path is Rookgaard → Orc Fortress → Venore Swamp → Dragon Lair → Pits of Inferno. Each tier has parallel maps, unlocked by the same achievement as the tier’s main map, and the 1-star ones are open from the start. Each hunting ground page says what unlocks it.
