Leather Helmet
Leather Helmet is a tier 1 item for the head slot.
Leather Helmet
Hit points +5
Where to get
Bosses leave equipment of their hunting ground's tier (70% of the drops) or of the tier below (30%). This item comes from the bosses of the tier 1 hunting grounds and, less often, of the tier 2 ones.
RookgaardThe island of beginnersShadowthornThe camp of the rogue elvesOrc FortressUlderek’s RockFormorgar GlacierThe frozen north of Hrodmir
Rarities
Every drop rolls a rarity. Each level above Common adds one random attribute from the list below, stronger on higher tiers. Final and rare bosses never leave Common items and roll the higher rarities more often.
| Rarity | Chance | Random attributes |
|---|---|---|
| Common | 50% | 0 |
| Uncommon | 30% | 1 |
| Rare | 14% | 2 |
| Epic | 5% | 3 |
| Legendary | 1% | 4 |
Possible random attributes
| Attributes | Range |
|---|---|
| Damage | +2% – +4% |
| Hit points | +3% – +6% |
| Armor | +1 |
| Regeneration | +0.1 HP/s – +0.2 HP/s |
| Cooldown | -1% – -3% |
| Area | +2% – +5% |
| Projectile speed | +3% – +6% |
| Duration | +3% – +6% |
| Speed | +2% – +4% |
| Pickup range | +5% – +12% |
| Luck | +3% – +6% |
| Experience | +2% – +5% |
| Gold | +4% – +8% |
| Critical chance | +1% – +3% |
| Critical damage | +5% – +12% |
| Block | +1% – +2% |
Imbuement
1 imbuement slot.
- EpiphanyMagic level +1 · Magic level +2 · Magic level +4
- BashClub fighting +1 · Club fighting +2 · Club fighting +4
- SlashSword fighting +1 · Sword fighting +2 · Sword fighting +4
- ChopAxe fighting +1 · Axe fighting +2 · Axe fighting +4
- PrecisionDistance fighting +1 · Distance fighting +2 · Distance fighting +4
- PunchFist fighting +1 · Fist fighting +2 · Fist fighting +4
- VoidMana leech +0.1% · Mana leech +0.2% · Mana leech +0.4%
