Mammoth Whopper
Mammoth Whopper is a tier 2 weapon from the clubs category.
Mammoth Whopper
Atk: 30
It can only be wielded properly by knights of level 8 or higher.
Where to get
Only these bosses leave it behind:
Weapons drop for the vocation you are hunting with 70% of the time, and for one of the other vocations otherwise.
Rarities
Every drop rolls a rarity. Each level above Common adds one random attribute from the list below, stronger on higher tiers. Final and rare bosses never leave Common items and roll the higher rarities more often.
| Rarity | Chance | Random attributes |
|---|---|---|
| Common | 50% | 0 |
| Uncommon | 30% | 1 |
| Rare | 14% | 2 |
| Epic | 5% | 3 |
| Legendary | 1% | 4 |
Possible random attributes
| Attributes | Range |
|---|---|
| Damage | +2.8% – +5.6% |
| Critical chance | +1.4% – +4.2% |
| Critical damage | +7% – +16.8% |
| Cooldown | -1.4% – -4.2% |
| Area | +2.8% – +7% |
| Projectile speed | +4.2% – +8.4% |
| Duration | +4.2% – +8.4% |
| Luck | +4.2% – +8.4% |
| Experience | +2.8% – +7% |
Imbuement
1 imbuement slot.
- BashClub fighting +1 · Club fighting +2 · Club fighting +4
- VoidMana leech +0.1% · Mana leech +0.2% · Mana leech +0.4%
- VampirismLife leech +0.1% · Life leech +0.2% · Life leech +0.4%
- StrikeCritical chance +2%, Critical damage +5% · Critical chance +4%, Critical damage +10% · Critical chance +6%, Critical damage +20%
- ScorchPhysical to fire +10% · Physical to fire +25% · Physical to fire +50%
- FrostPhysical to ice +10% · Physical to ice +25% · Physical to ice +50%
- VenomPhysical to earth +10% · Physical to earth +25% · Physical to earth +50%
- ElectrifyPhysical to energy +10% · Physical to energy +25% · Physical to energy +50%
- ReapPhysical to death +10% · Physical to death +25% · Physical to death +50%
