Might Ring
Might Ring is a tier 2 item for the ring slot.
Might Ring
Armor +1
Where to get
Bosses leave equipment of their hunting ground's tier (70% of the drops) or of the tier below (30%). This item comes from the bosses of the tier 2 hunting grounds and, less often, of the tier 3 ones.
Orc FortressUlderek’s RockFormorgar GlacierThe frozen north of HrodmirVenore SwampMud, poison and websAnkrahmun TombsThe sand-buried pyramidsNargorThe pirate isle of the Shattered Isles
Rarities
Every drop rolls a rarity. Each level above Common adds one random attribute from the list below, stronger on higher tiers. Final and rare bosses never leave Common items and roll the higher rarities more often.
| Rarity | Chance | Random attributes |
|---|---|---|
| Common | 50% | 0 |
| Uncommon | 30% | 1 |
| Rare | 14% | 2 |
| Epic | 5% | 3 |
| Legendary | 1% | 4 |
Possible random attributes
| Attributes | Range |
|---|---|
| Damage | +2.8% – +5.6% |
| Hit points | +4.2% – +8.4% |
| Armor | +1 |
| Regeneration | +0.1 HP/s – +0.3 HP/s |
| Cooldown | -1.4% – -4.2% |
| Area | +2.8% – +7% |
| Projectile speed | +4.2% – +8.4% |
| Duration | +4.2% – +8.4% |
| Speed | +2.8% – +5.6% |
| Pickup range | +7% – +16.8% |
| Luck | +4.2% – +8.4% |
| Experience | +2.8% – +7% |
| Gold | +5.6% – +11.2% |
| Critical chance | +1.4% – +4.2% |
| Critical damage | +7% – +16.8% |
| Block | +1.4% – +2.8% |
